Games for little ones online. Games for kids Exciting games for children 2 3 years old
Free online games for kids 2-3-4 years old are designed for children who have just begun to explore the world. And, as you know, this is best done in the form of a game. So far, babies know very little about the world around them; they learn to distinguish colors and sounds, recognize objects and constantly learn new words. All this is difficult to remember, and this is where colorful and interesting applications created specifically for such inquisitive little ones come to the rescue. In a light and unobtrusive form they will develop visual perception, logical thinking and your child’s vocabulary.
Among the flash games for kids available on our website, you will find applications in which you need to count objects, perform simple arithmetic operations, name geometric shapes, solve puzzles and put together puzzles, learn letters and words, recognize sounds and even play your own music on virtual instruments. All this is certainly very useful for a growing baby. It turns out that people who say games don't teach you anything are completely wrong! And a visit to our website will once again convince you of this! Educational games for kids 2-3-4-5 years old, presented in this category, will help your child learn effectively in a way that is interesting to him, and the results will be much more impressive!
Elizaveta Ananyeva
Temnikovsky kindergarten combined type"Golden Cockerel"
Educator: Ananyeva E. I.
Outdoor games for children 2-3 years old.
This year I sent my children to school. After vacation I was temporarily assigned to work at nursery group. Of course, without working with such children, the methodology, compared to preschoolers aged 3-7 years, is slightly different, and accordingly the games should be less complex. I didn’t want to be in charge of someone else’s group, so I decided to come up with my own games.
I went to my group, looked at the masks that were available and came up with ideas based on them.
I'll be recruiting in September new group. And these will be children 3 years old. Of course, I will gradually make all the games more difficult, but that will come later. In the meantime, I present these games for your consideration.
1.P/i “Vitamins” (For children 2-3 years old).
Goal: To teach children to catch up with the selected child, touching him with their hand, and stand in a circle with him.
Progress of the game:
Children stand in a circle, wearing vitamin masks in the center of the circle.
The teacher says:
“We love vitamins “A” (B, D, C) very much,
And we will all be friends with him.
We won't let you out of the circle,
Choose a friend quickly.
Vitamin A (B, D, C) chooses a child, dances with him and stands in a circle around him. This is what other children do with vitamin masks.
When all the “Vitamins” are in a circle with the children, the teacher says the final words of the game:
“Vitamins are our friends; we can’t live without them.”
2. P/n “Come on, Mishka, catch up!” (For children 2-3 years old).
Goal: to teach children to quickly sit on chairs and not push other children.
Progress of the game:
The teacher in a bear mask covers his eyes with his hands, the children come up to him and say: “Misha, Mishenka, wake up and try, catch up.”
The driver opens his eyes, imitates the movements of a clubfooted bear and says:
“Everyone, leave the forest,
Run quickly to the houses"
3.P/i “The Fox and the Bunnies” (For children 2-3 years old).
Goal: to teach children to walk in a circle, holding hands, and quickly run away from the driver.
Progress of the game:
Children stand in a circle, and the fox (teacher) is in the center of the circle.
Children walk in a circle saying:
“If you catch up with us, you cheat, we’ll run very smartly.
If you catch someone, you hug them very tightly.
1-2-3- catch up.” The children run away in different directions, and the driver catches up.
Having caught the child, the teacher hugs him.
4. P/i “Owl - owl - big head” (For 2 -3 years)
Goal: to teach children to act according to the rules of the game; quickly sit on the chairs.
Progress of the game:
The owl (child) closes his eyes (sleeps).
The teacher and the children (mice) approach the “sleeping” owl with the words:
“Owl - owl, big head,
It flies at night and falls asleep during the day.
Whoever wakes him up will feel bad.”
The owl wakes up and flies after the children (mice).
P/i “Sun” (For 2-3 years)
The purpose of the game: to teach children to walk in one direction, not to disturb another child, listen carefully to the teacher and perform the movements of the game.
Progress of the game:
Children walk around the entire hall (room) and perform the movements that they hear in the teacher’s text:
“The sun warm us, the sun warm us (hands raised up,
Our feet will stomp (feet will stomp).
Our hands will begin to clap (Clap their hands).
And then we will jump (jump up,
Move your body quickly (make turns).
Our cheeks will turn red (touch the cheeks,
Our eyes will lighten (show eyes).
We will always be smart
And never cry.
Publications on the topic:
Consultation for educators “Outdoor games in children’s development preschool age» Anastasia Svinukhova Consultation for educators “Mobile.
Consultation for educators “Outdoor games in the development of preschool children” Consultation for educators “Outdoor games in the development of preschool children” Serguta Gulnara Timerbaevna Funny outdoor games.
Consultation for parents “Active recreational games for preschool children” Thanks to physical exercise The human body develops and improves. Their deficiency negatively affects not only the musculoskeletal system.
Outdoor games for children 3–4 years old. Who will catch it? OBJECTIVES: develop dexterity. MATERIAL: A cord is attached to the fishing rod, at the end of which there is a fish. PROGRESS OF THE GAME: An adult moves a fishing rod.
Bunnies Objectives: teach jumping on the spot, create an emotional mood for children to play. PROGRESS OF THE GAME: Children stand in a circle, one in the center. Adult.
Outdoor games for children 3–4 years old (continued) Moth OBJECTIVES: develop the ability to move beautifully and smoothly. MATERIAL: Bright net. PROGRESS OF THE GAME: The adult sings, and the child pretends to be a moth.
Two years is the beginning of the development of a child’s creative independence. Educational games for 2-year-old children are aimed at developing social, physical, intellectual and mental qualities and skills.
With matryoshka
By arranging the elements of the nesting doll according to height, the child learns to distinguish the shape and size of the object. Bright colors toys shape visual perception. By inserting a smaller nesting doll into a larger one, the child coordinates his actions, improving fine motor skills.
Color difference exercise
A child will easily learn to distinguish colors if, during any game, they say out loud the color of an object.
If the educational game is aimed at a specific theme of the color palette, then the child is asked the question: “What color is this?” In case of an error, the adult must name the correct option, but you should not scold the child, because he is just learning!
By the age of 3, children are able to remember basic colors. To develop the skill, use the following exercises:
Exercises with beads of different sizes, shapes and colors
A variety of beads and fishing line are used for the game. In the first lessons, it is enough to string beads of the same color together with your child. Then the tasks are complicated and work with diameter and shape. The speed of complication depends on individual characteristics child and parents' fantasies.
Instead of beads, you can use pasta of various shapes. After showing the child an example of stringing pasta, they are allowed to try making the product themselves. This game not only teaches the baby to distinguish shapes and sizes, but also develops fine motor skills.
Beads made by yourself can be used in further games with dolls or decorated as an element of a decorative panel.
Ball games
Playing with a ball will delight children of any gender. The benefits of such activities are enormous: physical activity combined with the development of dexterity, attention and accuracy. A ball of small diameter is enough.
First, the child is shown how to throw and catch the ball, then they roll it on the floor or on the ground. At the next stage they play by throwing an object to each other. A storm of emotions is caused by games in which the child can push the ball with his foot.
It is ideal to conduct such activities outdoors. A simple and useful game will bring a lot of fun and necessary skills.
Pronunciation of sounds
Children will enjoy games with the pronunciation of simple vowels. For example, when reading fairy tales, they voice the characters’ cries and repeat “a-a-a.”
A visit to the zoo will allow you to pronounce the sounds that a specific animal makes. The use of toys will allow you to achieve a similar result at home, for example, playing with a horse is accompanied by the sound “e-e-e”, and with an airplane with the sound “oo-o-o”.
The pronunciation of consonant sounds has one nuance - they are divided into soft and hard. IN kindergarten Several exercises have been adopted that take this feature into account. You can do them at home too.
For example, make several sketches for the child with objects starting with the sound “M” in soft and hard sounds: a car, a fly, milk and a mill, a ball, honey.
In which hand
For this game you will need a simple object that can be held in your closed palm, such as a small toy. The child is given the task to guess in which hand the toy is hidden.
Gradually, he will learn to guess the toy by the volume of his hand, where the larger hand is hidden. An educational game will help develop a child's observation and imagination.
Jumping
This game is best played outside. Motor activity in combination with fresh air it will be much more beneficial.
For children from 1 to 2 years old, jumping on a flat surface is appropriate. In this case, it is worth taking an obstacle as a basis, for example, jumping over a small pebble. Then the task is complicated by jumping from a small height or jumping rope.
- « Frog" The child is offered the role of a frog, which must catch a mosquito using clapping. Soap bubbles can act as mosquitoes.
- « Two frogs". An adult and a child hold hands and jump up together, saying:
Look, two laughing frogs are jumping on the edge of the forest. Jump-yes-jump! Jump-yes-jump! Jump from heel to toe.
- « Frog in the swamp"A round carpet is placed in the middle of the room - it will be a swamp. The carpet can be replaced with a rope folded in the shape of a circle. The child plays the role of a frog, jumping along the circle on two legs. An adult accompanies the game with a rhyme:
Here is a frog on the path Jumping with its legs outstretched: It saw a mosquito and screamed “Kwa-kwa-kwa”!
Guess
The game "Guess" is used in a wide variety of variations. The development of sound perception is presented in situations where the child is asked to guess what an object sounds like, for example, a hammer knocks “knock-knock”.
By guessing the heroes of fairy tales, the child gains fantasy skills. Children love to listen to songs or lullabies performed by their mother. You can hum already familiar melodies, let the child guess the song and even sing along.
For attention and memory
A 2-year-old child is characterized by curiosity and a craving for everything new. The development of memory and attention at this age is at the initial stage; it is important not to overdo it. For children under 5 years old, ten minutes of exercise daily is sufficient.
Logic games are good for developing attention:
- « Find the item" Parents hide an object familiar to the child. The child’s searches are necessarily accompanied by hints from an adult.
- « How are the pictures different?" The child is offered two pictures that differ in several objects. Together we need to find the differences between one picture and another.
Development auditory memory carried out using simple techniques:
- Parents hide a toy that makes some sounds. The child searches for it, relying only on his auditory abilities.
- A game that will be interesting for your baby is one in which different objects are placed in a box to create something like a rattle. The child tries to understand what is inside by the sound it makes.
Games that use techniques of rearranging and disappearing objects develop memory and thinking processes. At 2 years old, it is enough to provide a child with two items.
For example, playing with soft toys that are given specific names. First they play with both toys, the adult calls them by certain names. Then they remove one toy and ask the child where the second one is, while pronouncing the name of the missing character.
Fine motor skills
Development of children's fine motor skills two years of age special attention is paid. Up to 7 years of age, this area is of paramount importance.
- Repeat the movement. An adult will have to make several different movements, for example, sit down, raise his hands up, clap his hands. The child must repeat after him. The speed of movements can slow down and speed up. This game develops not only motor skills, but also attention.
- Piggy Stompers. The adult pats the child lightly, with soft movements, with his palms or fingers. Start from the top of the head, along the back of the head, forehead, cheeks, neck, shoulders, chest, arms, stomach, back, lower back, pelvis, buttocks, thighs, calves, legs and ends with the feet. At the same time saying:
Three funny pigs
We put on our stompers together
And let's go for a walk quickly,
Jumping and stomping are more fun.
At the same time, the parts of the body that the hand touches are also named. After the child is interested in the game, he can independently “walk” through his body in this way.
- Gymnastics like animals. The child is offered to go for a walk in the forest with amazing animals who love to say hello in a special way:
- The little sparrow stands with his legs slightly apart (they wave their arms up and down, speeding up their movements).
- Then the sparrow flew away (they wave their hands and rise on their toes).
- Little Sparrow loves to swim in a puddle (they shake imaginary water from their hands and feet).
Then they meet the owl. A wise owl is shown with its head turning in different directions. The child must repeat. The snake is performed while sitting in the “Turkish” position.
To greet the snake, the neck is pulled forward and pulled back. You can show how a snake crawls away from the “lying on its stomach” position. They crawl on their bellies, indicating to the child that the arms and legs are working at the same time.
Educational games for a two-year-old child will allow mental processes to develop harmoniously. In addition, the ability to independently assess the situation and make decisions, even with the help of adults at the first stage, will form a solid foundation for the moral principles of the individual.
Through play, a child learns many skills and abilities, so it is important to maintain interest in such activities.
Video: Lesson examples
Video: Games for child development
Finger games for preschoolers 2 years old
Game "Mosquitoes".
Target: develop speech and fine motor skills.
Description: The adult invites the child to imagine himself as a “mosquito.” Focuses attention on the size of the insect, the peculiarity of its behavior (flies - buzzes; sits - falls silent; when it bites - a characteristic squeak, it becomes painful, the bite site turns red, itches). You can show an object picture of a mosquito.
An adult reads a nursery rhyme, accompanying it with actions.
Dariki-dariki, Clap your hands.
Here are the mosquitoes flying: “Z-z-z!” Place your fingers in a pinch.
They curled, they curled, Rotate your hands.
They curled, they curled,
Once! And in the ear (nose, pen) Pinch your ear.
They grabbed us!
Game "Flag".
Target: develop fine motor skills.
Description: an adult makes a “flag”: presses the index, middle, ring and little fingers together. The thumb goes down.
A flag is burning in the sun,
It's like I lit a fire.
A. Barto
Suggest making the same “checkbox”. Show how the flag sways when the wind blows on it.
Game "Shoemaker".
Target:
Description: an adult imitates the movements made when hammering nails: the fingers of one hand hold the “nails”, the other - the “hammer”. Read the poem:
Master, master, help -
The boots are worn out.
Drive the nails in harder.
We'll go visit today!
B. Zakhoder
Invite children to repeat the movements.
Game "At Grandfather Abram's..."
Target: develop fine motor skills, movement coordination, listening skills.
Description: an adult reads a nursery rhyme, accompanying it with movements. Children repeat.
Grandfather Abram has ten sons, Bend the fingers of both hands alternately.
Ten sons, ten daughters. Extend your fingers into a fan shape.
All with huge ears Wave your outstretched palms near your ears.
And with huge eyes. Clap your fingers near your eyes.
And they didn’t drink and didn’t eat, Imitate feeding with a spoon and shake your head negatively.
Everyone looked at grandfather. Clap your fingers near your eyes.
And grandpa did this... Show your child a gesture and ask him to repeat it.
German folk game"Five little men"
Description: the fingers of the left hand are “little men”. An adult reads the text and performs the movements. Using the index finger of your right hand, touch each finger of your left, starting with the thumb.
The little people went into the forest
There were five of them in total.
They are a gray hare
They wanted to catch it in the forest.
The first one was fat and grumpy.
Looks a lot like a barrel
He said dissatisfied to everyone:
“Where can you find a hare here?”
The second: “Here he is, here he is,” he shouted.
And the third is long and red,
Crying cowardly, he answered them:
“I don’t see him anywhere.”
The fourth said: “Dear friends,
We won't catch the hare!
I'm returning home
Anyone who wants can stay."
And the smallest and most wonderful -
And who could have thought it! -
He caught the hare and brought it home
The envy of brothers and people.
Everyone laughed then:
“Ha-ha-ha-ha-ha-ha-ha!”
German folk game "Friendly fingers".
Target: develop fine motor skills.
Description: clench your fingers into a fist. An adult reads the text and performs the movements: slowly, one at a time, extends his fingers, starting with the little finger. At the end of the game, he again clenches his fingers into a fist, thumb- above.
This boy is small
The little finger is remote.
The nameless one wears a ring,
She will never leave him.
Well, this one is medium, long,
He's right in the middle.
This one is the index
The finger is wonderful.
The thumb, although not long,
Among the brothers, he is the strongest.
Fingers don't quarrel
Together, things are moving forward.
Invite the children to perform the movements.
Game "Reel Train".
Target: develop fine motor skills, color perception. Game material And visual aids: spools of colored thread, soft wire.
Description: An adult shows a child how to string coils onto wire, naming the color of each coil. Tie the ends of the wire in a large knot and invite the child to ride the train while singing a song.
We hitched the wagons
And they rolled along the rails.
Red, yellow, blue -
We take all the colors with us.
Game "Gift for a doll."
Goals: develop fine motor skills; consolidate knowledge of flower names.
beads with large holes, fishing line.
Description: An adult tells the child that it is Masha’s doll’s birthday and she needs to give her a gift. Masha really likes beautiful multi-colored beads. Show the child the beads, teach them to string them on a fishing line, naming the color of each bead. Make sure that the child does not put them in his mouth. After completing the work, praise the child and give the doll beads together.
Game "Help the hedgehog."
Target: develop fine motor skills.
Game material and visual aids: hedgehog, mushrooms (cut out of cardboard).
Description: An adult demonstrates a hedgehog cut out of cardboard. Make slits on the back of the hedgehog for attaching mushrooms cut out of colored paper. Explain to the child that the hedgehog was so carried away while picking mushrooms that he did not notice that evening had come. And when he realized that it was already late, he hurried home. He ran very fast and lost all the mushrooms. Suggest: “Let’s help the hedgehog pick up all the mushrooms and secure them properly on his back.” When collecting mushrooms, insert them into the slots.
Game "The doll goes for a walk."
Target: develop speech, fine motor skills.
: doll clothes with buttons.
Description: An adult invites the child to take the doll “for a walk.” But for this you need to dress her warmer. Invite the child to put a jacket and coat on the doll and fasten all the buttons on them. Come up with a route for a walk: walk around the group room with the doll, play in the “sandbox” (you can make a sandbox from cardboard box and cereals). Upon returning from the “walk”, invite the child to change the doll’s clothes.
Game "Labyrinth for the finger."
Target: develop fine motor skills and coordination of movements.
Game material and visual aids: sheet of paper.
Description: Draw a maze path on a piece of paper. Invite the child to get his finger to the “house” by moving it along the path. For development tactile sensations You can glue different types of cereals onto the track or cover it with paper of different textures.
Game "Pencil Maze".
Target: develop fine motor skills.
See the game "Finger Maze". (Instead of a finger, a pencil gets to the “house” through the labyrinth, leaving a “trace” behind it.)
Game "Sea Knot".
Target: develop fine motor skills.
Game material and visual aids: laces.
Description: An adult shows a child how to tie and untie knots on shoelaces. Then the child practices tying and untying knots on his own.
Game "With rings".
Goals: form an eye; develop fine motor skills and the ability to navigate in space.
Game material and visual aids: children's tables, colored rings (diameter 5-8 cm), sticks.
Description: children are seated in groups of 6-8 people at one common table, colored rings with a diameter of 5-8 cm are poured into the middle of the table. An adult takes a stick and with the words: “It’s difficult to get a ring with your hand, we’ll get it with a stick” - pushes a ring with a stick to each child . Invites the children to perform the movements.
Games for the development of auditory perception in preschoolers from 2 to 3 years old
Game "Can you?"
Target: develop listening skills.
Description: the teacher gives the child various verbal tasks - instructions, starting his phrase with the words: “Can you... (jump twice, go to the table, pretend to be a bunny, etc.).”
Invite the child to switch roles with the teacher: now let the child invite the teacher to complete some task in the same form.
Game "Attention!"
Target: develop auditory perception and attention.
Game material and visual aids: ball.
Description: The teacher invites the child to play ball. The child performs one or another action with the ball after the teacher says: “Attention!” For example: “Attention! Roll the ball!”, “Attention! Throw the ball!", "Attention! Throw the ball up,” etc.
Game "Hammer".
Target: develop hearing, master the category “loud - quiet”.
Game material and visual aids: children's hammer.
Description: The teacher invites the child to play “carpenter.” Give the child a hammer, explain that now he will hammer small nails, so he must knock quietly. Demonstrate. “Now we need to hammer in a big nail - we need to knock hard and loud.” Give the child a hammer, while leading the game, repeat: “Small nails, big nail.”
Game "Loud - Quiet".
Target: develop auditory perception, imagination.
Game material and visual aids: tambourine
Description: The teacher knocks on the tambourine, setting a different tempo and sound volume. If the teacher knocks on the tambourine quietly, the child pretends to be a “mouse” walking past the “cat” (teacher) on tiptoe. And if he knocks loudly, the child turns into an “elephant” and walks, stomping loudly. Knocks quickly - the child runs, knocks slowly - he walks.
Target: develop attention, auditory perception.
Description: In order to play this game, you will need the help of one or more adults (the game can be played with a group of children). Invite the child to close his eyes. One of the adults imitates the voice of an animal (moos, barks, meows). The child must guess whose voice he heard.
Game "Turn around and guess."
Target: develop auditory perception.
Description: take a pencil and knock with the child on different objects: a table, a chair leg, a ball, a box, a drum, etc. Invite the child to turn away and guess which object was knocked on.
Change roles: the child knocks and the adult guesses.
Game "Where am I?"
Target: develop attention and auditory perception.
Game material and visual aids: tambourine (bell).
Description: The teacher invites the child to close his eyes, step aside and knock on the tambourine (ring the bell). The child, without opening his eyes, must show with his hand the place where the sound comes from.
Game "At-two!"
Target: develop a sense of rhythm.
Game material and visual aids: drum.
Description: The teacher shows the child how to march to the beat of a drum, encouraging him to repeat the actions. During the march, you can count: “One-two, left! One-two, right!”, trying to match the rhythm of the child’s step.
Game "Loud hide and seek".
Target: develop auditory perception, attention.
Game material and visual aids: toy.
Description: The teacher hides the toy in the room and invites the child to find the toy. Discuss the rules: if the child approaches the place where the toy is hidden, the teacher claps his hands louder. As you move away from the toy, the clapping becomes quieter.
Games to develop thinking in younger preschoolers
Game “How a cockerel walks and fasts, how a dog runs and barks.”
Target: develop subject and play activity, outlook and imaginative thinking, speech apparatus and onomatopoeia.
Game material and visual aids: toy cockerel and dog.
Description: Children sit in a circle. The teacher shows a toy cockerel (dog), draws attention to how beautiful it is, shows how the cockerel walks (the dog runs), how it sings (barks). The “cockerel” approaches the child, the child reproduces the “cockerel” movements and onomatopoeizes.
Game "Prefabricated nesting dolls".
Goals: develop the ability to distinguish between the top and bottom of an object, coordinate small movements hands; enrich your vocabulary.
Game material and visual aids: two- or three-seater nesting dolls with bright colors.
Description: the teacher invites the children to look at two- or three-seater nesting dolls and explains that they need to be disassembled and assembled correctly: put the smaller one into the larger one, maintaining the correct position (head up). Next, look at the nesting dolls together with the children and ask leading questions: “Show me where the head of the nesting doll is located? So this is the top part of the nesting doll. Where is the bottom part of the nesting doll? Of course, where the pocket is on the dress.” Etc.
Game "Wonderful bag".
Target: develop imaginative thinking and memory.
Game material and visual aids: toy horse, bear, cat, bunny, bag, pictures of animals.
Description: The teacher puts toy animals in a bag. The child takes out a toy and reads a poem about this animal: if he finds it difficult to complete the task, then another child reads the poem. Etc.
Game "The toys ran away."
Target: develop memory, attention.
Game material and visual aids: toys.
Description: pick up several items for the game, for example: a car, several cubes, doll furniture. Consider them with your child and determine how you want to play with them. Explain that you need to build a house for Katya’s doll and put furniture there. Invite the child to go to another room. Place all selected items in different places. Call your child and tell him that all the toys have run away and you cannot find them. Let the child remember what they were going to play and find your toys:
Game "Tour of the House".
Target:
Description: The teacher shows the doll and says that the doll Lyuba is tired of living in her dollhouse, she wants to go on a “trip” around the room.
Invite the child to show Lyuba everything that is in the group room, name each item and tell what it is for. Doll Lyuba is a curious girl and loves to ask questions. You can play for several days.
Game "Correct the mistake."
Target: develop attention, memory, logical thinking.
Description: Draw a child a picture with a deliberately incorrect detail in the plot, for example: a tree with green leaves, flowers, a rainbow and a snowman. Invite the child to find and show the mistake and justify his opinion.
Game "Pick up the lid".
Target: develop skills in classifying and comparing objects.
Game material and visual aids: pots different sizes with their corresponding lids.
Description: The teacher tells the child that the pot lids are mixed up and offers to help him choose the right size lids.
Game "Find the house".
Target: develop matching skills.
Game material and visual aids: cards with images of hares: 3 with small hares and 3 with large ones; cards with images of houses: 3 small houses, 3 large ones.
Description: The teacher tells the child that the “bunnies” went out for a walk and got lost. Invites the child to help the “bunnies” find their “houses”: small - small, big - large. (Arrange cards with pictures of houses in a chaotic order.)
The game “One goes there, the other comes here.”
Target: develop the skill of comparison, the ability to systematize objects according to characteristics.
Game material and visual aids: 4 circles cut out of paper with a diameter of 3 cm, 4 circles with a diameter of 6 cm, boxes for large and small circles.
Description: come up with a plot for the game, for example: grandma was baking pancakes - large (circles cut out of paper with a diameter of 6 cm) and small (circles cut out of paper with a diameter of 3 cm). The big ones are for mom and dad, and the small ones are for the kids. But all the pancakes got mixed up. We need to help grandma arrange them on plates: distribute large circles into a large box, small circles into a small one.
Game "Close the felt-tip pen."
Goals: develop the skill of systematizing objects by attribute, fine motor skills; help you remember colors.
Game material and visual aids: felt-tip pens with caps that match the color of the refill.
Description: remove the caps from the markers, mix them. Invite the child to cover each marker with its own cap. Name the color of the cap and felt-tip pen. (The color of the cap matches the color of the refill.)
Game "Correct Carrot".
Goals: help learn colors; develop the skill of classifying objects by color.
Game material and visual aids: carrot figurines different colors, cut out of cardboard.
Description: cut the figures into two parts. Invite your child to “treat” the bunny with carrots. The child notes that green and blue carrots are not real, the bunny does not eat them. Therefore, you need to collect all the orange figures.
Game "Green Sun".
Target: develop attention.
Description: draw a green sun. Show the picture to the child. Ask if you did everything right? When it turns out that the sun of this color does not look like the sun at all, invite the child to find and give the teacher a yellow pencil to correct the mistake.
The game “What kind of car is the same road.”
Goals: develop attention; help learn colors.
Description: draw several small cars of different colors. Invite your child to color the paths underneath. (The color of the road must match the color of the car.)
Game "The ball is missing."
Target: form color perception.
Game material and visual aids: multi-colored plastic balls.
Description: The teacher invites the child to play with colorful balls: look at them, name the color of each ball, roll them, throw them in a box, etc. Hide one of the balls unnoticed. Draw the child's attention to the fact that there are fewer toys. Ask if he remembers what color the lost ball was. “Find” the ball and show it to the child. If he named the color correctly, praise him, otherwise, name the color of each ball again.
Game "Pick up clothes".
Target: develop color perception and fine motor skills.
Game material and visual aids: clothes for a doll, doll.
Description: The teacher shows the doll, says that the doll has been capricious since the morning and cannot choose a dress for itself. Offers to help the doll get dressed. The doll is capricious: “I want a yellow dress!” Invite the child to find a yellow dress among the clothes. Looking at the dress, the doll changed her mind: “No, I don’t want a yellow dress, I want a blue sundress!” Etc. When the doll finally chooses clothes, invite the child to choose socks and a scarf of the same color.
Game "Pick up a thread."
Target: develop the skill of matching objects.
Game material and visual aids: deflated multi-colored balls, threads of the same colors as the balls.
Description: Show the child the balls and offer to match each of them with a thread of the same color. After successfully completing the task, inflate the balloons and play with them.
Game "Correct Me"
Target: develop color perception, attention, memory.
Description: the teacher demonstrates the drawing, in color scheme which is a deliberate mistake, for example: a tree with blue leaves, a purple apple or a green sun. Invite the child to explain what is wrong in the picture. Draw the picture again without coloring it, let the child do it on his own.
Game “Drowned? We'll get it!"
Goals: develop observation, fine motor skills; promote the development of skills in classifying objects by properties.
Game material and visual aids: objects that sink in water (pebbles, spoons, screws, etc.); objects that do not sink in water (plastic toys, balls, wooden planks, etc.); container with water; two empty buckets.
Description: Place a container of water in front of the child and lay out all the items. Offer to observe how this or that object behaves in water. Throw objects into the water one by one. Ask the child, when taking objects out of the water, to place them in different buckets: those that sink - in one, those that do not sink - in another.
The game “Either he sinks or he doesn’t.”
Goals: develop observation skills; introduce the properties of objects.
Game material and visual aids: paper different types: notebook sheet, album sheet, paper napkin, cardboard, sheet of glossy magazine, newspaper sheet, container with water.
Description: Place a container of water in front of the child. Remind how sinking and non-sinking objects were taken out and laid out. Offer to see how paper behaves in water. Place the prepared samples into the water one by one, commenting on what is happening. Show your child how you can “sculpt” figures from wet paper.
Game "Who is faster".
Target: help to master the category “long - short”.
Description: tie strings to two cars - short and long. Give the child a car with a short string and ask them to see whose car gets to the owner first if everyone wraps their own string around a pencil. Change ropes and repeat the game. By placing the strings side by side, you can clearly show what is “long” and what is “short”.
Game "Think and Put".
Target: develop ideas about the location of objects in space (inside, above, below, below, above, between, left, right).
Description: Invite the child to put an object in a certain place, for example: “Put this piece of paper under the big book. The book is on the table”, “Put the notebook between the coloring book and the album”, etc.
Game "Near, in front, near."
Target: develop ideas about the location of objects in space, speech, imagination.
Game material and visual aids: several toys.
Description: invite the child to ride on the “bus”. Let him choose a comfortable place for himself. Place toys around the child. Together with your child, come up with names for stops or remember familiar ones: “The one sitting behind you is wondering what the stop will be now? Look who’s asking this?”; “Whoever is sitting next to you wants to know where this bus is going? Who is sitting next to you? Etc.
Game "Accommodating Guests".
Target: develop ideas about the location of objects in space, speech, attention.
Description: It's the doll's birthday. She invited guests and prepared a meal. Now we need to think about how to accommodate the guests festive table. The teacher reasons with the child: “You can’t put a bunny next to a wolf, he will offend the bunny, let’s put him next to a cockerel, they are friends, do you remember the fairy tale “Zayushkina’s Hut”, where the rooster saved the hare from the fox? And we will place the wolf between the fox and the bear, they are all predators. The chicken will sit next to its mother, the hen, and the hen will sit next to the rooster. There will be a hare on one side of the rooster, and a chicken on the other, etc.” Repeat the placement order again. When guests arrive, instruct the child to seat them correctly.
Game "Right hand, left foot."
Goals: develop attention, sensory sensations; introduce the concepts of “right - left”.
Description: Invite your child to tie a bell to his right hand and do some fun exercises. If the phrase “Right hand” is heard, you need to raise your right hand with a bell and ring it. If the phrase “ Left hand", you need to raise your free hand and wave it. To complicate the game, you can repeat the same phrase several times in a row, tie a bell to your left leg, and include the phrases “left leg” and “right leg” into the game.
Game “Based on the Three Bears.”
Target: develop matching skills.
Game material and visual aids: toys that replicate fairy tale characters (big, medium, small bears).
Description: Remind your child of the tale of the three bears. Offer to invite fairy tale characters to visit. “Arrived” guests should be seated at the table. Remember who was sitting on which chair. Give the child three plates of different sizes and offer to distribute them to the bears, without indicating which of them gets which plate. Watch the child. If he fails to complete the task, explain that papa bear eats from a large plate, mom eats from a medium one, and cub eats from a small one. Let the child independently arrange the cups in front of the bears according to their sizes.
Games for developing classification skills in preschool children
Game "Find the differences".
Goals: develop skills in classifying objects by characteristics; provide the basics of comparative analysis; introduce you to the plant world.
Description: during a walk, find two flowers, tell them what they are called and where they grow. Look carefully at the flowers. Describe each flower separately by asking the child questions. Then compare the flowers, focusing on the color and shape of their petals, leaves, etc. It is advisable to repeat the exercise on every walk, expanding your knowledge about the variety of flowers. For familiarization, you can use individual leaves, blades of grass, cones, etc. Invite the child to find two identical flowers or leaves, collect a bouquet of identical flowers, of two types of flowers.
Game “Hide in your palm”.
Target: develop the ability to correlate objects by size.
Game material and visual aids: small and large balls.
Description: The teacher gives the child balloons: “Now I’ll show you a trick. Cracks-pack-fax!” (taking small ball and hiding it in your palm). Invite your child to do the same. Repeat the trick with the big ball. Explain why a large ball cannot be hidden in the palm of your hand. Compare the balls with each other, then with the child’s palm. Similar tricks can be done with any other small objects.
Game "Guests".
Goals: develop imagination, motor skills, speech; introduce the concepts of “more - less”.
Game material and visual aids: large and small dolls, doll utensils - large and small (spoons, plates, cups).
Description: The teacher, showing the dolls to the children, says: “Guests have come to us! A doll... (the child comes up with a name) and a doll... (the teacher comes up with a name). It took them a long time to get there, so they were tired and hungry. Let's treat them to something!" Let the child offer treats for the dolls. Place the dolls at the table and invite the child to arrange the dishes correctly: for a large doll - large objects and vice versa. If the child makes a mistake, help him. Any available materials can be a “treat”: finely torn colored or white paper, as semolina or rice porridge - small parts of a construction set, buttons, as an apple - a small ball, etc. Invite the child to arrange the dishes on plates himself, while noting: “You put very little of something in this doll, give it to her.” more porridge. But this one has a lot, she won’t eat that much, make her portion smaller.”
Games for developing memory and attention in preschool children
Game "Who has the horns?"
Target: develop memory, attention.
Description: the teacher, when drawing animals, for example, a hare, goat, cow, deer, cat, fox, dog, “forgets” to draw horns (ears, tails) for those who should have them. Invite the child to show these animals and finish drawing the horns (ears, tails). If it is difficult for your child to complete the missing parts of the animal’s body, complete the drawings yourself. Repeat which animals are wild and which are domestic. Who lives where; who is "screaming"?
Game “What can a cat do?”
Target: develop speech, memory, attention.
Game material and visual aids: cards with images of various animals.
Description: show the child a picture of an animal and ask what this animal can do. For example, a cat meows (depict), catches mice, runs, jumps, purrs. The dog barks, guards the house, follows commands, bites, etc.
Game “Where will the cat fit?”
Target: develop imagination, speech, memory, matching skills.
Description: invite the child to depict an animal familiar to him (cat, dog, goat, etc.), and come up with places where it could fit. For example: “Will the cat fit in the apartment? But will it fit in this box (show)? What about in the bag? What about in your pocket? (Let the child himself come up with places where the cat can be placed.)
Game "I See a Flower"
Target: develop attention and memory.
Description: invite the child to guess what flower we are talking about. On a walk, choose a plant and, without showing it to the child, describe it. Then ask the child to find a flower. For example: “I see a flower with a yellow center and white petals.” (Chamomile.) You can describe trees, birds, animals.
Game "Sofa or plate?"
Target: develop attention and object classification skills.
Description: If an adult names an item of utensils, the child claps his hands. If a piece of furniture, he stomps his foot. When listing items, name objects from other categories of things, for example: fruits or vegetables, clothes or shoes, etc.
Game "Remember and Show".
Target: develop memory, attention.
Game material and visual aids: 4 cards with different pictures (bunny, flower, sun).
Description: lay out the pictures in front of the child and examine them. Then flip the images down without changing their location. Invite the child to show where this or that picture is hidden: “Now we’ll check who’s hiding here? Well done, you showed it correctly!”
Having revealed all the cards, change their places, fixing the child’s attention on this. Turn over again and repeat the game.
Game "Shopping".
Target: develop memory, attention, skills of generalizing objects according to their properties.
Description: make an impromptu “shop” with a wide range of “goods”. Invite your child to go shopping. List what you need to buy: “Go to the store and buy 1 cube and 2 parts from the designer.” Etc. At first, the list of goods may be limited to two or three items, but later the number of items increases. If the child cannot cope with the task, help him by going to the “store” together, choosing purchases, holding comparative analysis: “We need to buy 2 cubes, 1 red, 1 blue. Let's look for them. Here is a cube, is it red? No? Or maybe it's blue? No, of course it's green. We don’t need the green cube yet.” Etc. You can play in “specialty” stores: “Clothing”, “Toys”, “Household Goods”.
Game "Collect the picture."
Target: develop memory, attention, fine motor skills.
Game material and visual aids: A large, bright picture depicting a single object.
Description: cut the picture in half, show the child how a whole image can be made from two halves. To complicate the task, cut the picture into four parts, but it is advisable that in this case the child has a sample picture before his eyes. Help him by commenting on your actions:
“What is this? This is a dog's tail. Let's see where a dog's tail should be." Etc.
Game “There are hares...”.
Target: develop attention, coordination of movements.
Description: an adult describes some animal, and the child must depict it with an action, for example: “Hares are long-eared (waves his arms above his head, imitating ears), jumping (jumps), small (squats).”
Game "Cheerful Bunny".
Target: develop attention, coordination of movements, motor skills.
Game material and visual aids: 2 soft toys.
Description: Explain to the child that the teacher’s toy will show movements, and the child’s toy should repeat them. Then switch roles.
The teacher reads a funny poem:
A foot step, now another one.
Nod your head to me.
Wave your front paw
Show me how you wave to dad.
Right, lean left,
Don't yawn and don't be lazy!
Game "Fold the house".
Goals: develop attention; help study the color and shape of objects.
Game material and visual aids: geometric shapes for folding houses (rectangles, triangles, squares).
Description: Place figures of different colors in front of the child. Offer to assemble all the houses from parts of the same color. Figure out who will live in these houses. Then, on behalf of the “tenants,” make proposals for remodeling the home, for example: “The bunny from the blue house wants you to change his roof. Instead of blue I put red. And the mouse from the yellow house wants her window to become square.”
Game "Geometric Shop".
Target: introduce the shape of objects.
Game material and visual aids: toys with clear geometric shapes: ball, cubes, balloons, dominoes, pyramid rings, sand molds, etc., geometric shapes cut out of cardboard.
Description: invite your child to the “shop”. Show him the cut-out figures and explain that here toys are sold for money, the shape corresponding to geometric shapes (circle, square, rectangle), but only if the shape of the selected toy corresponds to the cut-out geometric figure. For example, a ball can be bought for a cardboard circle, a cube - for a square, a domino - for a rectangle, etc. You can complicate the task by explaining to the child that, for example, for two squares you can buy two cubes, for three circles - three rings from a pyramid .
Game "Do as I do."
Goals: help study the shape of objects; develop the ability to correlate planar and volumetric figures.
Game material and visual aids: ball, cube, cone, cylinder; geometric shapes cut out of cardboard; doll; drawn man.
Description: give the child cardboard figures; the teacher takes the voluminous ones. Invite the drawn man to play with the doll. The doll will create designs from three-dimensional figures, and the little man will create designs from cut-out ones. Place the cube on the cylinder and invite the child to repeat the steps, but with cardboard figures. Change the location of the toys: ball to cube, cone to cylinder, etc. Then swap samples. Now the teacher lays out flat figures, and the child plays with three-dimensional ones.
Games for speech development in preschool children
Game "Tree".
Target: to activate speech, encouraging, to use prepositions in speech.
Description: the teacher reads a poem, pointing with his hand: high - on, below - under. Invite the child to tell what else happens “on...” and “under...”.
High in the sky there are clouds,
And below - under the cloud - there is a river.
High on the tree - leaves,
And below, under the tree, there are flowers.
Game "The doll is sleeping."
Target: develop speech and hearing.
Game material and visual aids: doll ( soft toy).
Description: The teacher invites the child to put the doll to sleep: rock it in your arms, sing a lullaby, put it in the crib and cover it with a blanket. Explain to the child that while the doll is sleeping, you need to speak in a whisper so as not to wake it up. At this time, you can talk about something with your child, ask him questions, ask him to tell you something. Don't delay the game. Announce that it’s time for the doll to get up and now you can talk loudly.
Game “What does our doll like?”
Target: develop speech, imagination.
Game material and visual aids: doll (soft toy).
Description: the teacher invites the child to ask what the doll likes to do: “Doll, what do you like to do?” In a doll’s voice, tell in short sentences about her favorite activities: “I love to play. I love to run. I love to eat." Now it’s the doll’s turn to ask what the child likes to do. Help him tell him about his activities in the same simple sentences. You can invite your child to talk about what mom, dad, grandma, etc. like to do.
Game "Finish the word."
Target: develop speech, memory, attention.
Description: Invite the child to finish the word that the teacher calls him. For example: expensive...(ha), store-...(zine), colo-...(side) etc. d. If the child has difficulty finding his way, point to the object that is named. Taking the doll in your hands, say: “Doll-...(la).” Take a cube in your hands - “Cub-...(bik)”, etc.
Game “Repeat after me.”
Target: develop speech and attention.
Description: invite the child to repeat the rhyming lines.
A bird flew in and sang a song to me.
The girl woke up and stretched sweetly.
The sun sets, Masha goes to bed, etc.
After repeated repetition, pause before the last word, even when new rhymes are being read:
The little bunny doesn't read... (books).
Game "Apple or plate?"
Description: When asking your child questions, warn him that you may be wrong.
Are apples and pears vegetables?
Are a spoon and a plate tableware?
Are shorts and a T-shirt furniture?
Are chamomile and dandelion trees?
Make the tasks more difficult by naming objects from different thematic groups:
Are tomato and orange vegetables?
Are spoons and wood utensils? Etc.
Game “My phone rang.”
Goals: develop speech; expand your vocabulary.
Description: invite the child to play “telephone”. The role of a telephone can be played by any objects: cubes, sticks, parts from a designer, etc. Take turns pretending the phone is ringing. Talk to the child on your own behalf, asking him simple questions: “What is your name? How old are you? What is the name of your favorite toy? What are you playing? Etc. Change roles: teacher - child, child - dad (mother). Conduct a telephone conversation on behalf of toys and animals. Build the dialogue in such a way that the child’s answer is not limited to the words “Yes” and “No.” Describe various objects, things, products, etc.
Game “What do we see in the yard?”
Goals: develop observation and attention; expand your vocabulary.
Description: Look out the window with your child. Play the game "Who will see the most." Take turns listing what is visible from the window. Describe in detail everything you saw. For example: “I see a tree. It has green leaves, which means it's summer. It is tall and thick, it has a lot of branches and twigs, etc.” If a child finds it difficult to describe an object, help him with leading questions: “Did you see the house? Is he tall or short? Does it have many or few windows? Is it made of brick or wood? Etc.
Game “What did we see yesterday?”
Goals: develop memory, attention, observation; expand your vocabulary.
Description: remember with the child where he and his parents were yesterday, what they did, who they met, what they talked about. Focus on details: “Did you play with Sasha? What did you play? What color was Sasha's bucket? And the scoop?
Game “What will we do tomorrow?”
Target: develop planning skills, memory, speech.
Description: invite the child to come up with some important joint activity: count benches in the park, go on a visit, come up with a fairy tale for the doll Masha, etc. In the morning next day ask if he remembers what you wanted to do today. Try to come up with things the execution of which cannot be postponed or cancelled. Or discuss in advance circumstances that may disrupt your plans, for example: “We will go to the sandbox if it doesn’t rain.”
Game "Who Was Who".
Target: develop speech.
Game material and visual aids: pictures with images of adult animals and their young.
Description: ask and check if the child knows that the names of babies are often different from the names of adult animals. Look at the pictures, asking your child questions about who is depicted in them. Read A. Shibaev’s poem “Who Becomes Whom”:
Once upon a time there was a little puppy.
However, he grew up
And now he's not a puppy -
Adult... (dog).
Foal - every day
He grew up and became... (a horse).
Bull, mighty giant,
As a child I was... (a calf).
Fat bumpkin ram -
Plump... (lamb).
This important cat Fluffy -
Little... (kitten).
And the brave cockerel -
Tiny... (chicken).
And from the little goslings
The ducks are growing up -
Especially for the guys
Those who love jokes.
Game "Who's there?"
Target: develop imagination, speech skills.
Description: invite the child to play the game “Who came?” Go out the door, knock: “Knock, knock, knock.” - “Who’s there?” Draw some animal, for example:
It's me, the cow. Mooooo.
Come in, cow. Hello cow. Where are you coming from, cow?
Change roles with the child, alternately introducing various animals, people, and fairy-tale characters. Try to conduct a dialogue with simple questions and answers.
The game “The hedgehog is the father, the hedgehog is the mother.”
Goals: develop speech; introduce the basics of forming nouns.
Description: invite the child to portray various animals, while singing or saying the text:
If dad is a gray elephant,
Mommy is an elephant!
And the child, and the child -
Little elephant!
If dad is a prickly hedgehog,
Mommy is a hedgehog.
And the prickly boy
Everyone calls him a hedgehog.
If the father is a horse,
The mother will be a horse.
Do you know that their child -
Fleet-footed foal.
Everyone knows for sure
Almost from the cradle:
Son of a cow and a bull -
Little calf.
Game "The Hedgehog Walked".
Goals: develop speech; introduce the functional purpose of objects.
Description: Together with your child, compose short, funny poems that will expand his knowledge, for example:
The hedgehog walked through the forest, walked
And I found one fungus.
This lists everything that can be found in the forest, in the garden, in the vegetable garden, as well as any other objects that the child can name. You can insert the child's name into the poem.
Danya walked, walked, walked,
I found the TV.
Sveta walked, walked, walked,
I found the comb.
Game “Everything is so different!”
Target: develop speech, attention.
Description: The teacher asks the child questions, encouraging him to answer.
The pillow is soft, and the table... (hard).
The snow is white, and the earth... (black).
The elephant is big, and the mouse... (small). Etc.
Game "Making Comics".
Goals: develop speech; learn to name actions and signs of objects; expand your vocabulary.
Game material and visual aids: pictures from old magazines (photographs).
Description: stick pictures in a notebook, album or notebook in the order of development of the action. For example: 1st picture - the boy is sleeping; 2nd picture - the boy woke up, opened his eyes, stretched; 3rd picture - a boy is washing his face; 4th picture - a boy is having breakfast, etc. Teach the child to compose a story from the pictures, using simple sentences. In this case, you should consider the details in the drawings: what the boy is wearing, what kind of bed he has, what lies next to the bed. After the child has mastered this type of activity, you can briefly label the pictures. For example, the same picture with a sleeping boy can be labeled: “Night” (“Sleeping”), the picture in which he woke up: “Morning” (“Breakfast”), etc. While looking at the pictures, read the inscriptions to the child, pointing to them finger. Using photographs, you can make books about various events in a child’s life: at a birthday party, at a party, on a walk, etc.
Games for the development of the articulatory apparatus in children of primary preschool age
Game "Snowflake in the Palm".
Target: develop the articulatory apparatus and imagination.
Description: Place a piece of cotton wool on the child's palm. Invite him to imagine that it is a snowflake and ask him to blow it away. To complicate the task, add a few pieces of cotton wool, scraps of paper, a small button, etc.
Game "Water Bubbles".
Goals: develop the articulatory apparatus; introduce the properties of matter.
Game material and visual aids: cocktail straw, container with water.
Description: teach a child to blow into a straw, one end of which is placed in water. The resulting bubbles can be caught with your hand or a strainer. Suggest changing the intensity of blowing: blow strongly, weakly, very weakly. Fix the child's attention on what kind of bubbles are produced.
Game "Goal!"
Target:
Description: make an arch (gate) on the table from cubes or building material (construction set). Place a cotton ball or feather in front of the child and offer to “blow” it into the gate.
Game "The Whisper of the Wind".
Target: develop the articulatory apparatus.
Description: Hang paper strips in the interior opening. Invite the child to be the wind and blow on them: “Strong wind! The wind died down. Light breeze. And now there’s a hurricane!”
The teacher says a simple saying: “The clatter of hooves causes dust to fly across the field...” Teach the child to click his tongue, imitating the clatter of hooves. Offer to show how a small foal gallops (clattering quickly and weakly), a horse (clearly and slowly).
Game "Motorcycle or KamAZ".
Target: develop the articulatory apparatus.
Description: invite the child to depict how a motorcycle engine works, then a car, or a truck. Pay attention to how the volume, timbre, and intonation of the voice changes.
Game “Tongue exercises”.
Target: develop the articulatory apparatus.
Description: tell the child a fairy tale, repeating with him all the described actions: “Once upon a time there was a little tongue (stick out the tongue). What was the name of his house? That's right, mouth. (Smile.) Like in any house, there was a ceiling, floor and walls. Check with your tongue whether everything is in place in your mouth (touch the upper palate, cheeks with your tongue). And the doors in his house were very strong. Guess what kind of doors these are? Of course, teeth. Show me the doors of your house. (Show teeth.) When the tongue wanted to come out, it opened its doors, stuck out a little, then hid again - and so on several times. (Having your mouth slightly open, stick out the tip of your tongue 2-3 times.) Emboldened, the tongue came out, looked right, left, up, down, then did it faster, even faster. (Turn the tip of the tongue to the right, left, up, down, speeding up the pace.) One day the tongue saw a saucer of milk, and he really loved milk, licked his lips and decided to drink it. (Run the tip of your tongue along the edge of your lips.) At first he drank from the saucer as if from a cup (make his lips a tube, draw in air), but it was uncomfortable. Then he began to drink the way cats do (stick out, stick out tongue). Having drunk all the milk, he licked his lips again and went home, but before that he washed his doors (run his tongue along the outside and inside of his teeth).”
Games for learning the alphabet (letters) with children of primary preschool age
Game "Magic House".
Target: help you remember letters.
Game material and visual aids: album.
Description: draw a landscape sheet on large cells. In each cell, write a letter in alphabetical order, next to the letter draw an object whose name begins with that letter. Glue opening shutters to the resulting windows. Invite the child to look through the windows, while naming the letter and the object drawn next to it, as well as highlighting the first letter. After repeated repetitions of the game, ask the child: “Where does the letter A live? And who lives with her (the object in the picture)?”
Game "Letters go to visit."
Goals: develop correct pronunciation; give the basics of syllables.
Game material and visual aids: cards with letters (without additional images).
Description: Invite the child to take the letters to visit each other. You should start with vowels. Please note that the cards must be red. Lay out the letter A, start the story: “Once upon a time there was a letter A. She loved to sing. She sang: “Ah-ah-ah-ah.” Sing along with your child. “One day the letter U came to her,” lay out the letter, “she was also a singer and sang “Ooo-oo-oo-oo.” Sing. Agree with your child that each of you will sing for one of the letters. Announce: “The letter A (U) sings.” Swap “songs”. Offer to sing one after another to hear what you can do (A-U, U-A). Play around with all the vowels in this way. When starting to study consonants, tell them: they don’t know how to sing at all, but only imitate different sounds, for example, the letter Z teases a beetle all the time and says: “Zh-zh-zh”, the letter F - a hedgehog “F-f-f” -f”, the letter Sh constantly asks to speak more quietly: “Sh-sh-sh”, etc.
Game “Memorize and read (according to Glen Domann’s method).”
Goals: develop visual memory; teach to read.
Game material and visual aids: cards with the names of different objects.
Description: On every object familiar to the child, place a card with its name written in large font. Periodically take tours around the room, reading loudly to the child what is written on the card. Such cards can be made before going out for a walk and placed near the described object: “BIRCH”, “GRASS”, “BENCH”.
Game "Find similar".
Target: develop correct and clear pronunciation.
Game material and visual aids: large cards of the same size with short words written in large font (cat, ball, house, etc.).
Description: separate paired cards. Place one half on the table. Show the child a card with an inscription and offer to find her “friend” among those lying in front of him. At the same time, clearly pronounce the written word.
Game "Touch the letters."
Goals: develop fine motor skills; help you learn letters.
Game material and visual aids: velvet paper.
Description: Together with your child, cut out letters from velvet paper. At the same time, name each letter to the child and come up with words that begin with it. Paste the cut out templates onto cards. Invite the child to trace this or that letter with his finger, and remember the words that he came up with while cutting out this letter.
Games for developing creative abilities in children of primary preschool age
Drawing
Game "Finish the drawing."
Target: develop attention and fine motor skills.
Game material and visual aids: colored pencils (markers).
Description: invite the child to draw together. Draw a flower with a stem, and next to it without a stem, show him. Ask if they forgot anything. If the child finds it difficult to answer, draw another flower with a stem, pay attention to the drawing with the missing stem. Invite your child to finish your drawing (complete the stem). Draw as simply as possible: the stem is a stick, the petals are ovals. Continuing the game, you can “forget” to draw a petal, the middle of a flower, etc. Next time, invite the child to finish drawing the thread balloon, mouse tail, etc.
Game "Connect the dots".
Goals: develop fine motor skills; help learn colors.
Game material and visual aids: paints, brush.
Description: draw two large bright dots with paints. While drawing, tell the child what color paints were used and what was drawn. Invite your child to connect the dots and ask what color he wants to draw. If a child points to paint and says: “This one,” name the color of paint and praise the child’s choice. To complicate the task, increase the number of points and place them far enough from each other. Imagine what the resulting drawing looks like.
Game "Wonderful transformation".
Target: help learn colors.
Game material and visual aids: several jars of clear water and paint.
Description: Using a brush and paints, paint the water in the jars - each in its own color. During the game, tell the child what color is used. Show how when you add another color of water to a jar of water, the water changes its color (red and yellow - orange, yellow and blue - green, red and blue - purple, etc.). Allow your child to experiment with paints themselves.
Game "Draw with fingers".
Goals: develop fine motor skills; help learn colors.
Game material and visual aids: watercolor paints, finger paints.
Description: having drawn a tree, invite the child to “attach” green leaves to it with his fingers, draw stripes on a tiger, stars in the dark sky, etc.
Game "Finger-brush".
Goals: develop fine motor skills; help explore colors and shapes.
Game material and visual aids: finger paints.
Description: draw a large circle (square, triangle) and invite the child to color it with his fingers. Discuss what color he will use, whether he knows what kind of figure is shown in the picture. To complicate the task, divide the figure into two halves and offer to paint them with different colors. At the same time, the teacher names the color of the paints and observes the child to see if he orients himself correctly.
Game "Modeling".
Goals: develop fine motor skills; help to master the concepts of “whole” and “divided”.
Game material and visual aids: plasticine.
Description: Invite your child to divide a block of plasticine into several small parts. Then connect them again to each other. Show the child the resulting ball of homogeneous structure. Invite your child to do the same.
Game "Snail".
Target: develop fine motor skills and creative abilities.
Description: Invite your child to roll out multi-colored “sausages” from plasticine. Show how a twisted “sausage” turns into a “snail”. A thick “sausage” will produce a large “snail”, and a thin one will produce a small one.
Construction
Game "Building a tower from cubes."
Goals: teach how to place a cube on a cube; develop spatial thinking.
Game material and visual aids: cubes of the same size (side size 8-10 cm).
Description: Give the child four blocks and ask them to build a tower. If the building is unstable, then first the teacher himself corrects it, and then invites the children to build it well, evenly (so that the tower does not fall). This game is best played with a small number of children.
Game "Fence".
Target: develop imitative skills, fine motor skills, logical thinking.
Game material and visual aids: Lego constructor, cubes, small animal figures.
Description: tell your child a fairy tale about how all the good animals decided to settle in neighboring houses (cubes) and began to live and get along. But a wolf got into the habit of approaching them. He walks around, offends everyone, and just in case he eats someone! Offer to build a fence: “Let’s help the little animals build a fence so that the wolf can’t get to them.” Show your child how to build a fence from a construction set, fastening the parts together. Encourage him to repeat the actions.
Game "Homemade mosaic".
Target: develop imagination, fine motor skills, attention.
Game material and visual aids: geometric shapes cut out of colored cardboard.
Description: cut out many small and large geometric shapes from cardboard, creating a kind of mosaic for the child. Show your child how you can make pictures from figures: if you put a triangle on one side of a rectangle, you get a house; three green triangles form a Christmas tree; steep and two ovals at the top - the head of a hare, etc. Draw diagrams of objects on paper, show how, based on them, you can lay out this or that picture.
Game "Mushroom Glade".
Target: promote sensory development.
Game material and visual aids: caps and stems of mushrooms cut out of cardboard.
Description: take green leaf velvet paper. Show your child the mushroom caps and stems. Tell them that the mushrooms decided to hide from the mushroom pickers, but everyone got confused: “Let’s help them become whole again.” Place a mushroom meadow on a sheet.
Game “Are matches a toy for children?”
Target: develop creativity, fine motor skills, attention.
Game material and visual aids: matches.
Description: Show your child how you can make different images from matches: geometric shapes, a house, letters. Make samples of objects on a sheet of paper. Invite the child to place them with matches on top of the drawing. After the child has mastered this exercise, try to create drawings from matches from memory or come up with your own drawing and use your imagination. You can use counting sticks instead of matches.
Game "Matches with plasticine".
Target: develop creative thinking, fine motor skills.
Game material and visual aids: matches, plasticine.
Description: Show your child how, by fastening matches with plasticine, you can create three-dimensional and flat structures. Make a flat house, then a volumetric one.
Game "First Experiments".
Target: introduce the properties of matter.
Game material and visual aids: ice molds, shaped molds.
Description: Tell your child that water placed in the freezer freezes and turns into ice. Demonstrate clearly: pour water into ice molds, cookie molds, into a glass and place in the freezer. Show your child ice figures. Draw his attention to the fact that the pieces of ice repeat the shape of those vessels that are filled with water. Explain in accessible language that water does not have its own shape when it fills any container. Fix the child's attention on the fact that ice is water, but frozen. Watch the ice melt. By adding paint to water, you can get multi-colored ice and make beautiful patterns out of it.
Games on flannelgraph for younger preschoolers 2-3 years old
Game “Grandfather Planted a Turnip.”
Target: develop speech, auditory perception, and the ability to correlate verbal and visual information.
Game material and visual aids: flannelograph, characters from the fairy tale “Turnip”.
Description: When telling a fairy tale, invite the child to place the figures on the board in accordance with the development of the plot. After removing the images, ask the child questions about the text, inviting him to put on the flannelgraph the fairy tale character they are asking about. For example: “What grew big and big? Who did grandfather call? Who did grandma call?" To complicate the task, ask about the characters not as they appear: “Who did the cat Masha call? Who did the granddaughter call?”
Game "Pick a Berry".
Target: develop classification skills, color perception.
Game material and visual aids: figures of berries (raspberries, cherries, strawberries), cut out of cardboard, flannelgraph.
Description: mix all the berries, invite the child to place them on the flannelgraph in separate groups.
Game "Top - Bottom".
Target: develop attention, correct usage prepositions “on” and “under”.
Game material and visual aids: flannelgraph, figures for flannelgraph: tree, bird, sun, flower, hedgehog.
Description: invite the child to draw a picture on a flannelgraph, commenting: “The bird should be placed on a tree, and the hedgehog should be placed under a tree. The sun is in our sky, which means it needs to be attached above, and the flower is on the ground, which means below, under the sun.”
Game "Chickens - to the right, bunnies - to the left."
Goals: develop classification skills; introduce the concepts of “right - left”.
Game material and visual aids: flannelgraph, figures for flannelgraph: 5 bunnies, 5 chickens.
Description: place figurines of bunnies and chickens on the flannelgraph in a chaotic manner. Place a tree on the right, explain to the child that bunnies live here, and on the left is a house, chickens should be collected here. “The chickens and bunnies have played, now we need to help them get home. Hares live in the forest, it is on your right. And the chickens’ house is on the left.” During the game, repeat: “Bunnies - to the right, chickens - to the left.”
Game "Collect a bear".
Target: develop attention, fine motor skills, imaginative thinking.
Game material and visual aids: individual images of body parts of a bear toy.
Description: tell your child a fairy tale about how the boy Vanya was given a beautiful teddy bear for his birthday. “Vanya loved his toy very much. He put the bear cub in bed with him, fed it, and made up stories for it. But one day, while playing, the boy accidentally dropped the bear, and it fell apart. Let’s help Vanya collect his favorite toy.” Show the child the details of the teddy bear and offer to assemble his figurine on a flannelgraph. Help the child by asking: “Where should the bear’s head be? That's right, upstairs. Where will you put your paw? Yes, one paw is on the right side of the body, the other is on the left.” Etc.
Games for the development of physical qualities for younger preschoolers 2-3 years old
Game "Visiting the Bunny".
Goals: promote emotional development, formation of basic physical skills; develop coordination of movements.
Game material and visual aids: rubber massage mat, children's ladder, skittles, buttons, large pillow, chair.
Description: invite the child to visit the bunny, who should be placed in another room in advance, while also creating obstacles on the path leading to the hare: massage rubber mat - rocky path, ladder - step-ladder - mountain (secure the child during this exercise). The placed pins are a forest, and the buttons under them are mushrooms that you need to collect and at the same time try not to knock over the pin. The pillow is a small slide that you have to climb over. Finally, let the child crawl under the chair, and he will be with the bunny. The bunny can ask the child to sing a song, recite a poem, or jump on one leg. And, of course, the child should be rewarded for such a difficult path.
Game "Exercise at the Zoo".
Goals: develop basic physical skills; develop speech.
Description: arrange toys around the room or place pictures of animals. Invite your child to the zoo. Stopping at each picture, remember what you know about this animal, imitate its voice, gait: “Look, this is a bear. He is big, brown (brown). Where does he live? How does he growl? Show me how he walks. Etc. Near the giraffe, you can twist your neck in different directions. Next to the elephant - show how huge it is and try to reach it several times. Jump near the cage with the hare, feed the faces of the monkeys, etc.
The game "The bears were driving...".
Goals: strengthen leg muscles; develop auditory perception.
Game material and visual aids: tricycle.
Description: if the child already knows how to ride a bicycle, you can ask him simple tasks, for example: ride to the next tree, stop near the blue bench. Do not pedal after the count is over. Ask your child to drive faster, slower, etc.
Games for the development of speech of a child 2, 3 years old
Since it is between the ages of two and three years that a significant leap in speech development occurs, it is advisable to pay special attention to this. In order for a child to freely express his thoughts and desires, he must have a rich vocabulary. Therefore, train yourself to pronounce all the actions that you perform with your child.
It is necessary to teach the baby proper breathing and develop his articulatory apparatus so that the child can easily speak in long, complex sentences. Tongue twisters develop articulation very well.
Teach your child counting rhymes. Repeating these funny rhymes helps your baby's speech development. Several rhymes are given in the section “How to choose a leader.” This section also contains riddles; Ask them to your child and analyze the answer with him. When your child remembers a few riddles or learns to come up with them himself, ask riddles to each other. They develop imagination, observation and creative thinking. In addition to the fact that this is an interesting pastime, with the help of riddles you can choose a leader for games in a company: whoever guessed the riddle first gets to lead.
Between two and three years, a child is just developing his articulate speech skills. This often happens after three years. If something is bothering you, consult a speech therapist.
In addition to breathing exercises and tongue twisters, when talking through all the actions with your child, you need to monitor the correct pronunciation and stress in words.
To develop a child’s speech in many ways, you need integrated approach. When working with your child, draw his attention to the qualities and properties of this or that object, while using as many adjectives as possible to describe it in your speech. Enrich your child’s speech with synonyms, homonyms, etc.
Try to make your classes interesting and fun!
Since with proper breathing we pronounce all words while exhaling, there are many games for training this particular phase of breathing.
Pipes and whistles. For a child, the world is full of various sounds: some can be obtained by knocking on that little thing over there, others - only by blowing into this little thing. By making sounds, the child trains exhalation, learns cause-and-effect relationships (blowed and made a sound).
You can start with a whistle, since to make a sound you just need to blow into it. Choose whistles that your child likes in appearance, are comfortable for his hands and have a quiet whistle. Otherwise, you are guaranteed a headache.
The pipe is intended for older children. It complicates the task for the child and at the same time makes it more interesting and entertaining. After all, the pipe, having a melodic sound, allows you to get different sounds.
Soap bubbles and more. There is probably not a single adult who did not love soap bubbles as a child. How much pleasure and joy these funny balls, shimmering with all the colors of the rainbow, bring! Your child will probably love them too. After all, you can not only blow them out, but also catch them by running after them and clapping your hands.
By the way, if you arrange children's party with competitions, then a bottle soap bubbles would be a great prize.
Make the solution with your child or buy it ready-made in the store.
Soap bubble solution recipe. To make bubbles quickly and easily, mix a small amount of dish soap or bubble bath and water.
You can build a castle or a mountain out of soap bubbles. Pour some water and dish soap into a glass or mug. Take a straw with your baby, blow into them and watch the foam grow right before your eyes.
A simple cocktail straw can bring a lot of joy to your bath time. There is a lot of water there, and you can splash and blow bubbles. The straw will need to be shortened to a length that suits your child. Standard size may be too large and inconvenient for the baby. This, by the way, is one of the effective ways to accustom a fearful child to water. In the process of learning to swim, the baby is allowed to blow bubbles in the water, and every day the straw is gradually shortened. You can simply blow on the water through a straw, creating a wave effect. The more they turn out, the better.
Candles. Fire has magical property attract attention. Make candles an integral part of children's parties. This is a great opportunity to play with your child. Blowing out a candle is actually not such a simple task for a two-year-old child as it might seem to an adult. To do this, you need to concentrate, draw in more air, purse your lips like a tube, and even blow not just anywhere, but onto the flame of a candle.
Praise your child for every attempt, because learning to blow out a candle is not the hardest part. It is much more difficult for a child to blow on the flame so that it does not go out. To do this, the exhalation must be smooth and long.
Why a candle? It’s just that her light will tell the child that he is doing everything right. You can also blow on the candle, slowly moving away from it, thereby increasing the distance.
Be sure to follow safety precautions when handling fire. Do not leave your child alone with a burning candle.
Cotton wool or polystyrene foam. Take a small piece of cotton wool or foam plastic (it is also quite light), place it on the table and ask your baby to blow it away. This game is fun to play in a group. The task is to blow so that your piece moves as far as possible.
And with polystyrene foam you can do even more interesting game: Take a piece of foam plastic, stick a toothpick into it, and make a sail out of paper. Now all that remains is to fill the sink, basin or bathtub with water and start the sea regatta.
In general, you need to blow on everything that comes to hand - as far as your imagination goes.
Who longer
◈ This game has very simple rules. For example, who can hold out the sound “a”, “u” or any other vowel longer.
◈ You can also draw out some consonant sounds. All children love to play this game with their parents. All that's left is to get some air.
Repeat after me
Forms correct pronunciation skills, breaks down the articulatory apparatus
◈ Read short rhymes to your child and ask them to repeat the last syllable after you:
The kids came running - ra-ra-ra, ra-ra-ra.
Leg higher, step bolder - ley-lay-lay, ley-lay-lay.
We will see the leaves fall - pad-pad-pad, pad-pad-pad.
Dear bunny, don’t be bored - tea-tea-tea, tea-tea-tea.
Show the bear off
The game promotes the development of speech and the ability to navigate in space
Necessary equipment: soft toy (for example, a bear).
◈ Go to the kitchen, let the child take the bear there. In the kitchen, using the voice of a toy, ask what the names of certain objects are, pointing to them (for example, a refrigerator, stove, table, etc.) Ask what they are for.
◈ Then go with the bear to other rooms.
Animal voices
Necessary equipment: cards with pictures of animals or animal toys.
◈ Show your child the cards with animals and look at them carefully.
◈ Tell your child where this or that creature lives and what it eats. At the same time, introduce your child to the voices and sounds of animals. It is very useful to go to the zoo or listen to recorded voices. After this, you can conduct a generalization lesson.
◈ Show your child the cards and ask them to name the animals depicted and remember who makes what sounds.
♦ sparrow - chirps (tweet-tweet)
♦ crow - croaks (caw-crow)
♦ goose - cackling (ha-ha-ha)
♦ turkey - kuldyk (kuldy-kuldy)
♦ boars, pigs - grunt (oink-oink)
♦ goat - bleats (mee-e-e)
♦ cow - moos (moo-oo)
♦ cat - meows (meow-meow)
♦ horse - neighs (e-go-go)
♦ frog - croaks (kva-kva)
♦ mouse - squeaks (pee-pee-pee)
♦ donkey - brays (ey-ey)
♦ rooster - sings, crows (crow)
♦ bee - buzzing (w-w-w)
♦ elephant - trumpets (too-o-o)
♦ dog - barks (woof-woof)
♦ tiger, lion - roars (r-r-r)
♦ duck - quacks (quack-quack)
♦ eagle owl - hoots (hoo-hoo)
◈ Do not ask your child about all animals at once.
Guess the animal
The game promotes the development of speech, articulation, and introduces the animal world.
Required equipment: cards with images of animals.
◈ This is a game for a friendly company. Turn the cards over and, after shuffling them, put them in a pile.
◈ Each participant in turn takes out a card and voices the animal that is depicted there, and the rest must guess what kind of animal it is.
The doll is sleeping
The game promotes the development of speech and hearing
Necessary equipment: doll or soft toy.
◈ Put the doll to sleep. Let your baby rock her in his arms, sing a lullaby, put her in her crib and cover her with a blanket.
◈ Explain to your child that while the doll is sleeping, you will speak in a whisper so as not to wake her.
◈ Talk about something with your baby, ask questions, ask him to tell you something (all this should be done in a whisper).
◈ Your child may get bored quickly, so don’t prolong the game. Announce that it is time for the doll to get up and now you can talk loudly.
Finish the word
The game promotes the development of speech, memory, attention
◈ Ask your baby to finish the word you say. For example: road-ha, shop, kolo-bok.
◈ If the child has difficulty finding his way, point to the object you are naming.
Repeat after me
◈ Invite your child to repeat the rhyming lines after you:
A bird flew in and sang a song to me.
The girl woke up and stretched sweetly.
The sun sets, Masha goes to bed.
Apple or plate?
The game promotes the development of speech and attention
◈ Ask your child questions, warn him that you may be wrong.
♦ Are apples and pears vegetables? (No, these are fruits.)
♦ Are a spoon and a plate utensils?
♦ Are shorts and a T-shirt furniture?
♦ Are chamomile and dandelion trees?
◈ Complicate the tasks by naming objects from different thematic groups:
♦ Are tomatoes and oranges vegetables?
My phone rang
The game promotes speech development and vocabulary replenishment
◈ Play “Talking on the Phone” with your baby. You can use any objects as a phone: cubes, sticks, parts from the designer.
◈ Take turns pretending the phone rings.
◈ Talk to your child on your behalf, asking simple questions.
◈ Change roles.
◈ Speak on behalf of toys and animals.
Things to do
◈ Talk to your child about what you can do in the forest (walk, relax, listen to birds...), on the river (swim, dive...).
◈ Let him figure out what he can do with the flowers (smell, water...); what does the janitor do (clean, sweep...).
◈ Each time ask questions so that when answering the child uses different times, numbers, faces.
Riddles
The game promotes the development of speech and imagination
◈ Select a presenter. He thinks of an object and, without naming the object itself, describes its properties and tells how it is used.
◈ The remaining players must guess the intended item.
◈ For example: tall, glass, you can drink juice or water (glass) from it.
◈ Then switch roles.
Bolsheslov
The game promotes speech development, teaches you to form long words
◈ Try with your child to name some feature or property of an object in one word. For example, a bunny long ears, that means he has long ears, dad has gray eyes, that means he has gray eyes.
Who is who?
The game promotes speech development, introduces the basics of forming nouns
◈ Talk with your child about the names of father animals, mother animals and their children. For example, if dad is an elephant, then mom is an elephant, and their child is a baby elephant, etc.
Tongue twisters
◈ There are a great many tongue twisters. Choose those that correspond to the child’s knowledge and the meaning of the words in which he is able to understand.
◈ Say the tongue twister first yourself, and then together with your child. Be sure to play it up with intonation.
◈ The main thing is not to force the child to pronounce, but to make sure that he is interested and wants to say the same words as you. To do this, start a tongue twister phrase and let the child finish it.
◈ Gradually, when the child learns the words, increase the speed of pronunciation. ◈ Here are a few tongue twisters - short and longer.
♦ The river flows, the stove bakes.
♦ The hedgehog has a hedgehog, the snake has a snake.
♦ A weaver weaves fabrics for Tanya scarves.
♦ Radishes and turnips have strong roots.
♦ Sasha walked along the highway and sucked on a dryer.
♦ From the clatter of hooves, dust flies across the field.
♦ A quail and a quail have five chicks.
♦ Four turtles each have four baby turtles.
♦ The frost stings the girls’ legs, arms, ears, cheeks, nose.
♦ There is grass in the yard, there is firewood on the grass. One firewood, two firewood, three firewood.
♦ “Tell me about your purchases!” - “What about purchases?” - “About shopping, about shopping, about your shopping.”
♦ The Greek was driving across the river. He sees a Greek - there is a cancer in the river. He stuck the Greek's hand into the river. Cancer by the hand of the Greek DAC!
◈ Your little one will soon fall in love with this fun and exciting activity.
◈ Be sure to rejoice with your child and praise him. Say the tongue twister yourself and ask him to try to do it better. The result will pleasantly surprise you.