Rules of the sea battle game on paper with strategy. How to play "sea battle": game rules Games for 2 sea battle 3
Under the game there is a description, instructions and rules, as well as thematic links to similar materials - we recommend that you read it.
How to play - rules and description
A favorite childhood game, familiar to many since preschool times. “B-2” - “Past!” - “D-5” - “Wounded!” - “D-6” - “Killed!” - came from the neighboring rooms. Was there such a thing? But no equipment was needed to play. Just a couple of pencils or pens and two pieces of squared paper.
Time goes by, but the game continues to be popular. We offer you to play the online version of “Sea Battle”. Everything is the same, on checkered pieces of paper, only now the program draws them, and instead of pencils there is a mouse pointer or a finger. Everything is as usual here. A complete illusion of playing on paper. Before the game, you need to place the ships on a prepared 10x10 field. Traditional ships: one 4-deck (4 cells), 2 three-deck, 3 two-room apartments and 4 one-room apartments. If you play with a computer (AI), then you can start the battle immediately after this. If with a friend, let him supply the ships too.
After the ships are positioned, the battle itself begins.
Each player takes turns “hitting” one of the opponent’s squares. If it is empty, the cell is painted over and the move is passed to the opponent. If there is a ship or part of it, a red cross is placed in the cell and the “sniper” continues his move, shooting at the next cell.
It’s nice that the game is made on the universal html5 platform, which means that you can play it on anything: PC, tablet, smartphone, modern TV - everything will do! No download or installation!
Happy hunting!
Can download game SEA BATTLE 2 on your computer, it will not take up much space, but think about whether it makes sense to do this, because it is always available here, you just need to open this page.
Take a break and play online games , which develop logic and imagination, allow you to relax pleasantly. Relax and take your mind off things!
Sea battle is a popular game with simple rules. When wondering how to win a sea battle, a winning attitude and the right strategy will always help the player in this.
First you need to remember the rules of the game. The player has ten ships at his disposal: 1 four-deck battleship, 2 three-deck cruisers, 3 two-deck destroyers and 4 single-deck boats.
The fleet is positioned on the field so that the ships do not touch each other. Nearby you need to draw the same field for the enemy to mark your shots. If you miss, the turn goes to the opponent. The first one to sink the opponent's fleet wins.
You can agree with your opponent on the possibility of changing the shape of ships, “bending” ships. This way, the ships on the field will look like Tetris parts, they will be more difficult to sink, and the game will become more interesting.
A successful outcome in the game does not depend on chance, but on two important components of the strategy:
- placement of own vessels;
- the optimal option for shooting at the enemy fleet.
Ship locations
There are several tactics for deploying your fleet. Whether the tactic works or not will depend on the opponent's shooting tactics. In any case, a haphazard arrangement of ships will not lead to an obviously good result.
"Half the Field"
The first tactic is to place the battleship, cruisers and destroyers on one half of the field.
But four boats are located on the opposite side, as a result they become practically invulnerable. The enemy will have to fire a lot of shots before he hears “Killed!”
"Diagonals"
Most players first start shooting across the field in two diagonals - from corner to corner. If the opponent is of this type, the second tactic will come in handy. All ships are positioned in such a way that diagonal shots do not hit them.
The good thing about this tactic is that it can be used in conjunction with another deployment tactic. A thoughtful location of your fleet is half the success.
"Shores"
The third tactic can be used in two ways. The first way is simple - place all your ships on the edges so that the middle of the field remains empty. While the enemy is firing haphazardly, wondering where all the ships have gone, you can calmly search for his fleet.
Such tactics may not justify themselves, especially when the opponent guesses what the trick is. If the secret of the ships' location is revealed, the opponent will sink the player's entire flotilla in a minimum number of moves.
The second method is more thoughtful and similar to the “Half the Field” tactic. To do this, place the battleship, cruisers and destroyers along the banks, but scatter the boats throughout the field.
By placing large ships in this way, there is a lot of free space for boats. There is no strategy for finding boats, and the opponent will fire at random, losing precious moves.
Even if the enemy is not going to fire diagonally at the field, shots in the corners cannot be avoided. Thus, it is better not to occupy cells A1, A10, K1, K10. It is also undesirable to place ships in the very center of the field - D5, D6, E5, E6.
The strength and invulnerability of the player lies in single-deck boats - although they can be destroyed with one shot, to do this you must first find them. The more securely they are hidden, the greater the chances of winning the game.
Destroying the enemy
There are also several tactics for destroying an opponent's flotilla. Some of them have something in common with ship deployment tactics.
"Diagonals"
Many people will place at least one vessel on this periphery. Therefore, we arm ourselves with patience and methodically shoot diagonally, alternating shooting directions for variety.
The player in the picture neglected the correct positioning tactics and paid for it with the loss of a battleship and a boat.
When the diagonals are shot, you can continue shooting in a checkerboard pattern.
"Chess"
From the name it is clear how to “clear” the enemy’s field. The good thing about this tactic is that it allows you to quickly find battleships, destroyers and cruisers. However, you will have to work hard to find boats.
"Locator"
The tactics are a bit similar to “Chess”, however, with its own twist. To use this tactic, in the corners of the field, mentally or directly with a pen, mark four squares measuring 4 by 4 cells.
You need to fire at them diagonally. As a result, the field will be divided by a white cross. Considering the number of ships that have already been sunk, finding the rest will not be difficult. In the picture, the player discovered six ships thanks to the Locator tactic.
"Crow's Feet"
Destroying a battleship gives the player the advantage that he will have a much smaller number of cells left to fire than if he shoots down, for example, a destroyer. Having sunk a battleship, there will be from 6 to 14 cells around it, which the player no longer needs to fire at.
So, to find a battleship, you can use the “Houndstooth” tactic. To do this, mentally divide the field into squares measuring 4 by 4 cells and fire four volleys in each square.
In the first upper square, the player fires a volley at A3, B4, B2, D1. Next, it remains to repeat the pattern in other squares. The battleship will be found in a maximum of 24 shots.
After the battleship has been found and sunk, you can proceed to attack the three-deck cruisers. To do this, you need to fire only two shots in each square.
In the first square, shoot at B1 and G3, and do the same with the rest of the minifields. The eleventh shot is guaranteed to bring down the cruiser.
To knock out a double-deck destroyer, you need to fire three shots in each square. In the first square, shoot at A2, B3 and B4. Repeat the triple move in the remaining squares. In the end, the most difficult thing will remain - finding boats. Unfortunately, there are no tactics for finding them. The player will have to rely on his intuition or the psychology of the enemy.
There are several more rules for quickly destroying the enemy fleet:
- The rules of “Sea Battle” do not require finishing off the ship after the first “Wounded!” However, it is better to bring the matter to a victorious “Killed!”, because in this way the player will be able to find out which cells need not be shot at. After all, ships cannot stand close to each other.
- When shelling the enemy field, there is no need to mark time. Shots should cover as large an area as possible. Keeping the tactics he likes in mind, the player can “walk” around the field, instead of continuing to fire at an unsuccessful area.
- If your opponent uses some kind of tactics rather than randomly firing at random cells, you need to use your head. Sometimes, by looking closely at the enemy's moves, you can guess how he arranged his ships.
- By frequently playing with one opponent, a player can memorize his placement and shooting tactics, using the experience gained to improve his own strategy.
To practice your skills in playing Battleship and test your tactics, you can use online services. The advantages of gaming sites are high speed and low resource consumption. And having developed and improved his strategy, the player will be able to show off his knowledge in a game with a live opponent.
There is no 100% way to win at Battleship; ultimately, it all depends on the strategy of the enemy and the player himself. It is for this reason that Battleship remains a fun way to pass the time.
Do you think you know how to play Battleship? Well, let's say, which one? Yeah, have you been stumped?
Let's start with the original version, let me remind those who have forgotten it: two people play. Everyone places 10 ships on their 10x10 field:
- 1 battleship
- 2 cruisers
- 3 destroyers
- 4 boats
The ships should not touch each other either at the corners or at the sides. It is prohibited to move or finish painting ships during the battle.
Field columns have a letter designation (a-k), rows have a numerical designation (1-10). They take turns: the first player names the opponent the square where the shot is fired (for example, b6), the opponent marks this place on his field and reports the result of the shot - missed or hit. If there is a hit, the player shoots again, if it misses, it’s the enemy’s turn. A ship is considered wounded if it has at least one intact hole, otherwise it is sunk. The battle continues until the fleet of one of the players is completely destroyed.
Typically, each player draws an additional field where he marks his shots and their results - this makes it much easier to do tactical analysis. The game through the eyes of one of the players ends up looking something like this (shots are shown as dots, hits are shown as crosses. On the left field the enemy’s shots are marked, on the right field one’s own shooting is carried out, in principle, the enemy’s 4-deck battleship has already been decided - the next move should be aimed at the square g4):
Firstly, you can introduce not only straight ships, we also allowed such bizarre examples of the navy:
Secondly, you can play with three players according to the “Each against all” rule, when a player makes a shot at any of the opponents on his turn. But there is one BUT. Such games end with two almost always uniting against a third (this is a form of manifestation of a well-known psychological law), first overwhelming his fleet, and then dealing with each other. To avoid this, you can play with four players according to the “pair for pair” rule.
Thirdly, shooting can be carried out in volleys - we played three shots in a volley, but here, as you agree, at least all ten. In this case, the enemy is told the number of hits, but does not say in which cells the hit occurred.
And finally fourthly... I don’t even remember who brought up this option, but honor and praise to him. The field was the size 20x15 cells, was divided by a wavy line into “land” and “sea” (“land” was slightly shaded for clarity). The figures were also special - they were divided into land and sea and were placed on the corresponding part of the field; the plus was also air forces, which could be installed in any cell of the field. Contact between them was not allowed. In total, each had 14 figures:
Ground forces: tanks, battery, anti-aircraft gun
Naval forces: battleship, cruisers, destroyers, aircraft carrier
Air Force: stormtroopers
The battle was conducted according to standard rules. There was scope for tactics - to determine where the enemy’s border between land and sea was and to estimate their size.
Naturally, during the game there were often “clever people” who thought of it not so easy, not to draw the last boat when arranging the ships, but to place it on the field at the last moment on the remaining square. Previously, such people were beaten with candelabra. The game suddenly becomes uninteresting, which is true for all games where winning is ensured by deception. Therefore, be good boys and don’t deceive your people, otherwise they might remember the good old law about the candelabra.
"Battleship" is an exciting and simple game, which does not require special devices or special knowledge. It can be played both on a computer and on paper, and once only the second option was used, since there was no other option. Not everyone knows how to play Battleship, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game “Battleship” are simple; anyone can remember them, regardless of age and level of intelligence.
General
The game "Battleship" has long captivated many people. It is interesting, exciting, and most importantly, it does not require any expenses. To play with a person together, you will need two sheets of checkered paper (preferably) and two pens (or 2 pencils).
“Battleship” is useful not only because it allows you to have a good time. The game also helps develop strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he might place ships so that they are difficult to find, how you would bet if you were in his place, may be confirmed and help you win.
Rules
Well, we can proceed to the main part. Now you will learn how to play “Battleship”:
1. First, you need to draw two squares measuring 10x10 cells on a sheet of paper (of course, it’s easier to draw on a sheet of paper with a checkered pattern). Then, in both pictures, put on the top row the letters from A to K (from left to right, skipping E and J), and to the left of the squares - numbers from 1 to 10 (from top to bottom).
2. On the left square you need to place:
- 1 ship consisting of 4 cells;
- 2 ships, consisting of 3 cells;
- 3 ships, consisting of 2 cells;
- 4 ships, consisting of 1 cell.
Ships cannot touch each other either on their sides or corners. It is important that there is at least one free cell between them. Ships can touch the edges of the playing field, and they must be positioned only vertically and horizontally (diagonally not).
The right square should remain empty.
3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)) names the coordinates (letter-number), looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:
a) past;
b) wounded;
c) killed.
The first option means that the player ended up on an empty cell, that is, he did not end up anywhere. He marks this place in his right square so as not to select it a second time (most often with a cross, but you can use any other in a convenient way), and meanwhile the turn passes to the second player.
The second option means that the player is in a multi-deck ship (occupying from 2 to 4 cells). Having marked the desired place on his card, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” follows, the player can call either E6, or Z7, or E8, or D7 in order to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers “by”, “wounded” or “killed”.
The third option means that the enemy ship is destroyed. If this happened on the first move, it means it was single-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), it means double-decker, etc. After knocking out a ship, as well as after being wounded, the player walks until he receives the answer “past”.
4. The move passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The winner is the person who is the first to find and destroy all enemy ships.
Other variations
Sometimes “Battleship” is on paper, and sometimes it is on a computer, as mentioned earlier. And if the first option requires a real, living opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the enemy’s reaction when you sink his ship is priceless), and secondly, the opportunity to peek into the enemy fleet is absolutely excluded (we all understand that some people try to cheat).
One way or another, it’s not difficult to come up with other, more expanded versions of the game; it all depends on the imagination of the players and their desire/ability to experiment. It is important to immediately clarify all the rules, because if it is not clear to every person how to play “Battleship”, the rules of which you have come up with, nothing good will come of it, and there will be no quality game.
For example, you can add more cells to the “battlefield” (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, and if they hit them, the enemy misses one turn. There are a lot of options, the main thing is to know in moderation.
Conclusion
That's all, now you have met new game and you know its rules. The question “how to play “Battleship”” should be settled. From now on, you and your friends will have something to do during boring lessons/lectures or at work, if you can be close to each other and write on sheets of paper.
And again Battleship, but this time about a classic school game played on notebook paper. History has not preserved information about who and when invented this amazing game, but the fact that many generations of schoolchildren played it Soviet Union, that's a fact. Legends were made up about this game, poems were written, and different options battles and new rules. It is not surprising that the boom in Naval combat continues and even gains new momentum; now you can play not only with an opponent, but also with a computer, tablet and even with a phone...
Most recently, on our website, we described, and today we’ll talk about the classic rules of the game Sea Battle on paper. IN classic version Sea battle games are played by two people. To play, you will need two squared notebook pages and two pencils or pens. The players each take a piece of paper and a pen and sit down so that they cannot see each other’s pieces of paper - this is a real military secret and the fate of the entire company depends on the secrecy of the fleet’s positions. Next, players draw two squares measuring 10 by 10 cells and number the vertical side, and write the letters of the alphabet on the horizontal side. You should pay attention to the spelling of the same letters by two players, otherwise the game will be ruined. Of course, you can change the arrangement of letters and numbers, you can increase or decrease the size of the playing field, but a prerequisite is that this must be done the same way for two players.
After the squares for future military operations have been drawn, you should hide them well from the eyes of your opponent and begin to arrange your fleet, but before that, carefully read the following rules:
- in the classic rules of the game “Sea Battle”, ships are positioned only horizontally or vertically and cannot be curved;
- in the classic game “Battleship”, ships cannot touch each other either at their sides or at their corners, there must be a distance of at least one cell between ships;
- In the classic game "Battleship", each player places ten (10) ships of different sizes:
- 1 (one) four-cell battleship;
- 2 (two) three-cell cruisers;
- 3 (three) two-cell destroyers;
- 4 (four) single-cell submarines or torpedo boats (as you like).
Ships should be placed on the left square, and the right one will be used to mark your shooting, analyze the situation and fire at enemy ships. The figure shows an example of the arrangement of ships. Attention, if you decide to change the rules of the game to increase the number of ships, then you need to increase the size of the game squares, otherwise there simply will not be enough space to arrange the ships.
When the ships are positioned, the time comes to begin the naval battle and one of the admirals, according to the lot, fires his first shot. This is done like this: the player looks at the right square and selects any place available for a shot and names it out loud. For example: “e2” or “i9”. The second participant in the naval battle looks at his left square, where his ships are located, finds the indicated point and reports the result of the shot:
- by (miss) - if this point is empty, in this case both players mark a point at this place, which means that they have already shot at these coordinates and there is no ship there;
- wounded - if this is one of the places where the ship stands and this ship still has whole fragments of the hull, in this case a mark is made with a cross with the beginning of the lines in the corners of the square;
- killed (sank) - if in this place there is a one-cell submarine or another ship, in which all fragments of the hull are already damaged, in this case a cross is placed and the entire ship is surrounded by dots, because the ship is sunk, its coordinates are completely determined, and according to the rules of naval combat, no other ships can be located on adjacent cells. In this way, a mark is made and fire will no longer be fired at these coordinates.
Please note that according to the rules of the classic game of naval battle, the player who fired an effective shot and wounded or killed the enemy ship continues the game and fires another shot. He continues to fire until he misses. The game continues until all the ships of one of the fleets go to the bottom, that is, until one of the fleets is completely destroyed.
Attention, if you wish, you can change the rules of the game and add your own elements. For example, some people introduce one or two sea mines into the game. When hit by such a mine, the shooting player must name the coordinates of any of his unsunk ships. In addition, you can play with three players, then the players draw three squares and fire at one squadron at once, and then at the other. In addition, you should mark not only your own shots, but also those of your opponents when they shoot at each other. The introduction of new rules into the game will diversify it and make it more exciting, but these rules need to be carefully thought out and tested in practice.
In the following articles, we will definitely analyze tactical techniques for deploying fleets and the correct strategy for firing at an enemy squadron. Have a nice time.
On our website you can find others that you can play with your friends.